Catalogue

UX project case study

A mobile first website that provides a step-by-step guide to learn drawing and painting from the best available resources. It offers a comprehensive Learning Path, tracks progress and achievement, and combines both Learning and Practice tools to succeed.

Date: 2024

My Roles: UX Research, UX Design, Visual Design, Branding

Software: Adobe Photoshop, Adobe Illustrator, Figma

Background

Learning drawing and painting skills on your own can be confusing and overwhelming. There is an enormous amount of reliable art learning resources online.

Without the guidance of an art school user struggle to find their starting point, stay motivated, and overcome obstacles throughout their art learning journey.

User research

Competitive analysis

Insights

  • There is a wide range of available online resources with the diverse range of topics
  • Those with a community base are more popular
  • Common disadvantages include limited interactivity, lack of feedback, narrow focus, ineffectiveness
  • Self-taught artists value resources from a specific personality, rather than a platform

User interviews

Conducted interviews with 5 artists and 3 non-artists
Requirement: experience with self-learning a new skill
Age: 17-39 yo

Affinity map

Key takeaways

  • Need for guidance and community
  • Problems with inner motivation
  • Time management and discipline challenges
  • Users never have clear goals and set up a learning path
  • Strong need for external motivation
  • Successful strategies: effort, practice, discipline, incorporating the learning process into daily life and schedules
  • Mostly negative experience with learning resources: surface level, poor quality, aimed at beginners, overwhelming, hard to continue doing once started

User personas

Solution

Feature Roadmap

I created a list of features to ensure the minimum viable product, prioritizing the key features of the product — Learning Section, Path and Practice. At the same time, it’s important to outline more features that can be developed in the future, to fit the User and Business needs.

Sitemap

Sitemap with a major features that allow the user to 

User flows

User Flow 1

Set up path

User Flow 2

Find a lesson

User Flow 3

Start a practice

Task flows

Wireframes

Low-fi wireframes

Mid-fi wireframes

Mid-fi desktop wireframes

Visual design

Typography

Colors

Primary logo

Secondary logo

UI elements

Prototyping & Testing

High fidelity wireframes

HI

Task Flow 1

Initial login after onboarding, watching the first lesson suggested by the dashboard

Task Flow 2

Start the first practice

Task Flow 3

See the Learning Path

Usability testing

5 participants, 2 tasks:

  • complete the first Learning unit
  • complete the first Practice

Metrics:

Task is completed easily and every step is clear to each participant

Recommendations:

  • improve the structure of Learning path, combining the Learning/Practice relation
  • re-organize the Practice page: make more visual, make the function of it clear
  • reduce the amount of text used throughout the website
  • work on typography/hierarchy of text elements
  • make less rooms for user freedom, and make the steps they take inevitable

Login flow

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